Grow, mutate and collect plants.
Plant seeds, wait for weather, harvest mutated plants worth 1,000×, collect them all, and replant a stronger garden every Season.
Out now · free for iPhone
Free, with no energy bar, no hard paywall and nothing you have to buy. Requires iOS 18 or later.
Two to five minutes, and it ends with something you did not expect.
The shop restocks every five minutes and the weather runs on its own schedule, the same one for everybody, so a Rainbow event is something a garden is caught in rather than something bought. Mutations land on whatever happens to be growing at the time: Golden, Rainbow, Giant, Glowing, Chilled, Wet, Shocked, and the ones each biome keeps to itself. They stack, and a stacked harvest is worth a preposterous multiple of the seed it came from.
The garden keeps going with the app closed — plants grow, weather passes, and your pets harvest for you — up to a few hours' worth each time you are away. Come back and it tells you what it got up to.
The rules the game is built to, rather than a list of features.
No energy bar, no hard paywall, no twenty-four-hour wall to stare at. If you have five minutes, the game has something for you to do with them.
A mutation, a new journal entry, an egg hatching, a weather front rolling in. Sitting down and getting nothing is a bug, not a difficulty curve.
Plants, weather, mutations and biomes come out of data and rules rather than hand-built levels, which is why the garden keeps producing combinations nobody designed.
The ads worth having are the ones you choose: double a harvest, re-roll the shop, make it rain. Interstitials are rare, capped, and never in your first sessions or in the middle of weather. The game says so on its own first screen, which is also where iOS asks whether adverts may be chosen for you — either answer gives you the whole game.
Real-time 3D, hand-painted light, haptics you can feel the soil in, and a garden that sits on the Lock Screen and in the Dynamic Island with the weather counting down and a button to catch it.
Made for people who want a garden to potter in, not a homework schedule. It is not a children's app and is not in the Kids Category.
Laid out by size class rather than by guessing at a screen, so it fits the fold instead of being stretched across it. None of the poses below is in version 1.0: Apple's Duo layout APIs arrive in iOS 27.1 and cannot be built against until they ship. What version 1.0 does is the part that has to be right first — a layout that adapts rather than one that assumes — and this is what it is being built toward.
No feature will ever need a fold. Everything above is the same game, laid out for a bigger piece of glass.
Every picture below is the real game, captured from it — no mock-ups and nothing painted in afterwards. There are no review quotes on this page yet; they will appear when they are real, and not before.






It is free to play, it sells a purchase that removes the interrupting ads while deliberately keeping the optional rewarded ones, and nothing it sells is needed to see any of it.
Questions, or something to tell us? Support has the answers we already know about and the address for the rest.